MacAlchemist Β· M7SQI

DX Hunter Walkthrough

A detailed player guide to the map, panadapter, bands, propagation, pile-ups, split operation, scoring, awards and the assorted hazards of clicking things that probably should have stayed in the noise.

Current guide: DX Hunter 1.0 Β· game engine V6.3 Β· updated 22 October 2026
The one rule to remember: the map tells you where the stations are; the panadapter is where you work them. On a phone, scroll down to the panadapter to play. You do not need every panel visible at once.

1. Quick start

DX Hunter is deliberately easy to begin: choose where you are, choose a band and mode, press Start, then catch signals on the panadapter before they fade. The complexity comes from deciding which signals are worth the risk.

  1. Set your station location (QTH). Enter a Maidenhead locator or coordinates. QTH affects distance, scoring and greyline calculations.
  2. Choose a band. Start with 20m for a balanced introduction, or 40m for more lower-band/regional flavour.
  3. Choose a mode. DX Hunter is a good first purposeful game; Free Play is useful if you simply want to learn without a time limit.
  4. Leave Conditions on Live for normal play, or choose an override to experiment with a particular propagation mood.
  5. Press Start. The button changes to On Air and signals begin to appear.
  6. Scroll to the panadapter on a phone. Click/tap signal peaks there. The map markers are context only.
  7. Watch the labels. Wrong-band signals, pile-ups, split operation, ghosts, region-only callers and special events all change what a sensible click looks like.
Recommended first run: 20m Β· DX Hunter mode Β· Live conditions. Concentrate on normal signals first; learn pile-ups and ghosts once the basic rhythm makes sense.

2. What is on screen?

The desktop editions show the whole operating desk at once. On smaller screens the layout stacks vertically, so the panadapter may be lower down the page.

DX Hunter main gameplay layout showing top controls, world map, score area and retro panadapter
Screenshot 1: a clean desktop/Linux gameplay view showing the main interface layout.

Top controls

Band buttons, Mode, Conditions, QTH, How to Play, Privacy/About/Licence, audio controls, Start and Stop.

Run statistics

Time remaining, current score, number worked, best DX for the run, plus combo and run statistics.

Map

Shows your QTH and geographic context for incoming stations and paths. Useful for distance and greyline geography, but not the operating surface.

Logbook & Awards

Successful contacts are logged locally. Lifetime achievements and statistics accumulate as you play.

Retro Panadapter

The actual game area. Signals appear as peaks with callsign/band/SNR information. Tap or click peaks to attempt the contact.

Leaderboard

Keeps the top local scores on your device, including mode, QSOs, best DX, band and conditions.

Do not click map markers to β€œwork” a station. They are deliberately context only, and clicking them can cost points. Work the station on the panadapter instead.

3. Set your QTH

Your QTH is your station location. DX Hunter uses it for distance, propagation flavour, greyline calculations and scoring, so setting it reasonably accurately makes the game feel more personal.

DX Hunter QTH or station location setup panel showing Maidenhead locator and coordinates
Screenshot 2: the QTH/location setup area showing Maidenhead locator entry and/or latitude-longitude entry.

Standalone editions

Use the πŸ“ QTH control. You can enter a 4, 6 or 8 character Maidenhead locator, or exact latitude/longitude. Entering a locator fills the coordinates with the centre of that locator square; you can fine-tune the coordinates before saving.

Browser edition

The browser version may use browser geolocation and, if that is unavailable or denied, an approximate IP-based location fallback. The standalone editions use the QTH you choose.

Privacy note: the saved standalone QTH, scores, logbook and awards are local game data. Live propagation requests do not include your saved QTH. Map tiles are provided online by OpenStreetMap and, like ordinary internet requests, involve normal connection metadata such as an IP address.

4. Core gameplay

The basic goal is to work as much useful DX as possible within the selected mode. Signals are temporary. Strong ones may be obvious and forgiving; weak or fading ones reward better timing and can disappear before you decide whether to risk the click.

A normal contact

A normal station usually needs one accurate click/tap on its panadapter signal. A successful contact is scored, added to the logbook and contributes to lifetime statistics.

Signal strength

Each visible signal carries an SNR-style value. More-negative figures represent weaker signals. Weak signals are harder to work but can earn additional points.

Combos

Consecutive successful catches within the mode's combo window build a streak. The first four catches do not earn a combo reward; the bonus starts at five in a row.

Operating principle: precision and timing matter more than speed alone.

5. Choosing a band

DX Hunter offers four HF bands. They have different propagation personalities rather than merely changing the colour of the display.

Band General character Useful way to think about it
40m Lower-band workhorse; stronger local/regional flavour. Reliable lower-band operating, with night-side long-haul opportunities.
20m Balanced DX option with broad usefulness. A good first band when you want a mixture of activity and useful distance.
15m High-band DX becomes more attractive when propagation is active. Rewarding in good conditions; less dependable when things are quiet or disturbed.
10m Feast or famine. Can be wonderfully productive when open and conspicuously unhelpful when it is not.

6. Conditions

The Conditions control changes the propagation mood used by the game engine. This is a game-friendly propagation model, not a replacement for serious real-world prediction tools.

DX Hunter controls showing game modes and propagation conditions selection
Screenshot 3: game mode and conditions controls.
Setting What it does
LiveUses current solar/propagation information and reduces it to a simplified game mood.
Quiet OverrideFewer signals overall, stronger lower-band bias and reduced high-band activity.
Active OverrideA healthier active-band feel with stronger high-band opportunity.
Storm OverrideMore instability, weaker/faster-fading signals and suppressed high-band performance.
Solar MaximumFavours lively 15m/10m conditions and longer-lived high-band opportunity.
Night-side BiasStrongly favours lower-band and dark-path behaviour, particularly 40m.
Contest ConditionsHigher activity and pile-up flavour, intended to make the bands feel busier.

7. Game modes

Contest Β· 3 minutes

The frantic mode. Signals arrive quickly and the panadapter can become crowded. It is deliberately busy and may feel especially cramped on a phone.

Free Play Β· no fixed timer

Runs until you press Stop. Useful for learning the interface, experimenting with conditions, watching propagation behaviour or simply operating without a clock hanging over you.

DX Hunter Β· 4 minutes

Fewer, rarer and more valuable stations. Region rarity has extra influence and DXpeditions are more likely than in most other modes.

Greyline Challenge Β· 4 minutes

Focuses on paths favoured by the dawn/dusk terminator. Stations can be marked GL or GLβ˜….

Survival Β· 3 minutes

Your score continuously decays, so you have to keep working stations to stay ahead.

Multi-Band Strategy Β· 4 minutes

Band choice matters much more, wrong-band traps are more common, and you can change band while the run is active.

8. Signals, labels and special events

What you see What it means
Normal callsignOrdinary station. Usually one accurate panadapter click is enough.
GLA greyline-favoured path in Greyline Challenge.
GLβ˜…A stronger greyline opportunity.
DXPDXpedition / rare-location event. Harder and more valuable.
🌊 /MMMaritime mobile station at sea.
πŸ‘» ???Ghost trace. Usually false and costly; occasionally genuine and rewarding.
Wrong bandA deliberate trap. The label may show a band other than the one you are currently operating.
β€œX ONLY”A pile-up requesting a particular region.
🚨 M7SQIUltra-rare special event.

9. Pile-ups and split operation

A pile-up is deliberately different from a normal station. You are competing with the imaginary crowd, so one click may not be enough.

DX Hunter pile-up or split operation example on the panadapter
Screenshot 4: a pile-up or split operation example, ideally showing an β€œUP” situation or a crowded panadapter.

Ordinary pile-up

Repeated accurate clicks gradually break through. The required number of hits varies.

Split pile-up β€” β€œUP”

Some DX stations transmit on one frequency but listen higher. In a split pile-up, do not keep clicking the DX station's own peak. Work the offset response area instead.

Small but important detail: split DX may listen slightly higher than the most obvious interpretation of the instruction. Look at the panadapter rather than treating β€œUP” as a purely textual puzzle.

10. Scoring

Each successful catch begins with a base score, then gains bonuses for distance and weak signals. That subtotal is multiplied by rarity, after which special bonuses or penalties are applied.

Score = round((10 + distance bonus + weak-signal bonus) Γ— rarity)

Weak-signal bonus

SNRBonus
≀ βˆ’20+24
βˆ’19 to βˆ’15+16
βˆ’14 to βˆ’10+10
βˆ’9 to βˆ’5+5
βˆ’4 or stronger+0

Special bonuses

EventReward
Pile-up+40, plus +10 for each required hit
DXpeditionFinal score Γ—2.4
🌊 /MM+12
🚨 M7SQI+220, after its unusually high rarity weighting
Greyline Challenge+10 or +22 for favoured greyline paths
Multi-Band StrategyFinal score Γ—1.25

11. Logbook and leaderboard

Successful contacts are added to the local logbook. The game also stores the top local scores, including mode, QSOs, best DX, band and conditions.

12. Awards and lifetime statistics

Awards are persistent local progress rather than one-run achievements. The panel mixes recognised amateur-radio ideas with deliberately game-like milestones.

DX Hunter awards, logbook or leaderboard view
Screenshot 5: awards, logbook, leaderboard or persistent progress view.
Award/statHow it works
WACWork all six represented continents.
WAC+Counts completed WAC cycles.
WAZWork all 40 represented CQ-style zones.
WAZ+After WAZ is complete: Bronze at 60 zone contacts, Silver at 80, Gold at 100.
DXpeditionsLifetime count; milestone awards are tracked at 3 and 10.
/MMMaritime-mobile count; milestones at 1, 3 and 5.
M7SQIUltra-rare special-event count; milestones at 1, 3 and 5.
Best ComboHighest successful streak; milestones include 5 and 10.
Real GhostsCounts the rare ghost signals that turn out to be genuine.
Best DX / Best Score / Total QSOsPersistent lifetime statistics.
The M7SQI QSL: working the special event triggers its own QSL presentation.

13. Sound and radio atmosphere

DX Hunter uses sound as atmosphere and feedback rather than as a requirement for play. You can play muted if preferred.

  • SFX enables generated radio-style effects and feedback.
  • Hiss adds continuous receiver-style background noise.
  • Master volume in the standalone editions runs from βˆ’6 dB to +6 dB, with 0 dB as the default.

14. Playing on phones and tablets

DX Hunter is playable on phones, but it is intentionally information-dense. A map, logbook, awards, controls and panadapter cannot all be given desktop-sized breathing room on a small screen.

DX Hunter on Android in portrait orientation
Screenshot 6A: Android portrait view.
DX Hunter on Android in landscape orientation
Screenshot 6B: Android landscape view.
To play on a phone: scroll down to the Retro Panadapter. That is the main operating surface.

The layout may feel quite cramped on a phone screen, but it remains playable. On tablets, it should feel much more comfortable.

15. Internet connection and offline behaviour

The core game does not depend on an account or cloud save, but two visible features normally use the internet:

  • OpenStreetMap tiles for map imagery.
  • Live Conditions from the DX Hunter service at macalchemist.net.

If map tiles are unavailable, the game itself can still run. If live propagation data cannot be obtained, DX Hunter falls back rather than crashing.

16. Strategy: getting better scores without clicking everything

Read before clicking

Check band, callsign, SNR and special labels.

Weak can be valuable

Weak signals receive bonuses. Difficult long-haul catches can be worth a lot.

Protect the combo

Once you reach five consecutive catches, mistakes cost more than the immediate points.

Respect split

If the station is listening UP, operate where it is listening.

Do not force Greyline

Greyline Challenge is tied to real-ish dawn/dusk timing.

Use the conditions

High bands are more attractive in active/Solar Maximum conditions; 40m likes the dark side.

17. Troubleshooting

The map shows stations, but clicking them does nothing useful

Correct behaviour. Map markers are geographic context. Scroll to the panadapter and click the actual signal peak there.

Greyline Challenge seems almost empty

Check your QTH and local time. The mode deliberately becomes much more useful near your own dawn/dusk window.

10m feels dead

It can. 10m is intentionally feast-or-famine.

I click a pile-up but do not work it

Pile-ups require multiple successful clicks. If it is a split pile-up, make sure you are clicking the UP/listening area, not the DX peak.

I lost a lot of points with one click

Likely causes include wrong band, wrong region, false ghost or a panadapter miss.

The app looks crowded on my phone

The layout is dense by design. Scroll to the panadapter for actual play.

18. Short amateur-radio glossary

TermMeaning in DX Hunter
QTHYour station location.
DXDistant or otherwise desirable contact.
QSOA completed contact.
PanadapterSpectrum-style display showing signals across a frequency range.
SNRSignal-to-noise ratio.
Pile-upMany stations calling desirable DX at once.
Split / UPThe DX transmits on one frequency but listens higher.
GreylineDawn/dusk propagation along or near the day/night terminator.
DXpeditionAn operation from a rarer or unusual location.
/MMMaritime mobile: a station operating from a vessel at sea.
WACWorked All Continents.
WAZWorked All Zones.

19. Frequently asked questions

Do I need an amateur-radio licence to play?

No. DX Hunter is a game. It does not transmit on the amateur bands and does not require radio equipment.

Is DX Hunter a real propagation predictor?

No. It uses real operating ideas and, in Live mode, current propagation/solar information, but deliberately reduces that into a simplified game model.

Do I need amateur-radio knowledge?

No. The basic game is click/tap based.

Does DX Hunter require an account?

No. There is no DX Hunter login or cloud profile.

Does it contain advertising or behavioural tracking?

No. DX Hunter does not include advertising, cross-site tracking or behavioural profiling.

Where is my game progress stored?

On your own device. Scores, logbook, awards, QTH and selected settings are local data.

Why is a real amateur-radio callsign appearing in the game?

Most callsigns in DX Hunter are generated randomly for gameplay. Because they are designed to resemble genuine amateur-radio callsigns, a generated callsign may occasionally match one that is currently or was formerly assigned to a real operator. This is coincidental and does not imply that the operator is associated with, has participated in, or endorses DX Hunter.

Genuine guest operators or contributed recordings will be clearly identified as authorised cameos.

Why is M7SQI so absurdly valuable?

Because every sensible game needs at least one thoroughly unreasonable special event.

Bug reports, feedback or propagation anomalies: DX-Hunter [at] macalchemist [dot] net

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